After a successful Kickstarter campaign that started in January 2016, and ended in February, we’re set to hit the road and roll cameras in a few weeks time. A lot of emotions tend to run through me as I gear up for any production run and generally, despite the immediate tone of these thoughts, they’re always good for one reason or another.
The most immediate emotion is fear. I’ve come to learn that this is a very natural reaction to endure before the beginning of something, like a project, that we perceive as “big” or “important,” and I think that’s a good thing. It’s almost worrisome when this fear doesn’t creep into my process because then I’d be worried that said project doesn’t seem important to me. So fear is a way to “stay frosty.” The fear also keeps pushing me to research, learn, contemplate, and explore different ideas in the most orthodox way possible which ultimately makes the project a lot better.
This time around I’ve also got three key collaborators: Randall Lobb, Mark Hussey, and Isaac Elliot-Fisher. They’re the folks behind Turtle Power: The Definitive History of The Teenage Mutant Ninja Turtles and the reason that we connected. I’ve been the key creative for most of the films and projects I’ve created which has been great because my crews trust me the entire way to make the right decision and there isn’t much back and forth and brainstorming moment to moment but this is completely new, and really, the industry standard way of doing things. So far it’s been incredibly stress-free and more creative than anything else I’ve been apart of; the brainstorming, planning, exploration work has been like an intoxicating drug. GIVE ME MORE. LET’S GET GOING. LET’S DO MORE. Of course, talking and planning on paper is different than executing, and in this industry, ideas are good, but it’s Bret Hart time – the excellence of execution.
So what are we filming in the coming weeks? Lots of interviews, with folks from lots of different backgrounds and roles that have contributed to the formation of He-Man and the Masters of the Universe. If you’ve been following the project, you’ll know that’s the vaguest statement that I could’ve made – but that’s where we beginning and these first interviews will really start to dictate the tone and pace of the film and give way to more discussion on some more artistic, nostalgic, bumpers that we’ll probably use to buffer and hug specific sections of the film and ease the flow of information we’re able to share with the audience. So, it’s kinda crucial that we identify the tone and really understand who these participants are at their core and how that ties to He-Man, because that’s gonna push us down a path. It’s really exciting. And thus we have the tug of war.
Fear and excitement will continue to push me back and forth in a comfortable chaotic way as I grapple with the material and experiences we collect. And as much as the process feels the same and looks the same, it’s always amazing how the film will end up different because of the X-Factor at the heart of the content. Interviews are nothing new when making a documentary, but what will set these interviews apart from our other projects? Will a varied shooting style be different enough? Will the length of interviews dictate something? Will the number of participants add a distinct layer and vibe? I think the answer to everything is “yes.”
Be sure to keep checking back as I update our experiences and adventures on the road, and give you a small peak behind the curtain of everything Power of Grayskull. Stay frosty.
- Henshin Engine: I might have to make another video game documentary? October 5, 2016
- Nintendo Quest: The Game [October 2016 Update] October 3, 2016
- Nintendo Quest: The Game [September 2016 Update] September 6, 2016
- Box Art: Game On Expo Recap! August 13, 2016
- Box Art: Funding, Planning, and E3 June 30, 2016