This year will be a landmark year for Pyre Productions and First and foremost we will release three projects by the end of the year: Kittie: Origins/Evolutions, Power of Grayskull: The Definitive History of He-Man and the Masters of the Universe, and Box Art: A Gaming Docu-Series.  There are other films in development that may release as well, or at the very least surface before the end of the year – needless to say, we’re very busy!

In addition to our films, we have launched Crowdfunding Spectacular, a new video series that breaks down project campaigns on Kickstarter and Indiegogo showcasing what works, what doesn’t, and how to adjust them for better results. It’s a great way for us to continue our own research in crowdfunding, stay up to date in the space and help other project creators create their dream projects.

Check it out on Facebook: or Youtube:

Pop Culture Cosmos and the Pop Culture Multiverse are two podcasts that I’ve been apart of for the majority of 2017. Reaching over 50k listeners on a weekly basis, we’ve set the bar extremely high for 2018, but hope to watch that number grow as well as include more podcasters into our bi-weekly chat show about everything related to Pop Culture. Check it out for yourself:

Despite all our delays and obstacles 2018 will finally see some concrete visible development on the NES game based on Nintendo Quest. NESmaker, which will let folks with little or no coding backgrounds make NES games, will debut as a Kickstarter project in January 2018. This system or engine has been the corner stone of our game, and Joe Granato, who’s behind the engine-game-creation solution has worked in our game as part of the project. When it launches we will have a little bit more to show off in terms of what’s coming, as well as showcase the massive amount of work that Joe and his team has already put into this engine.

Speaking of Joe, his film, The New 8-Bit Heroes, has finally landed on Amazon and is available to watch now: . Watch the rollercoaster ride Joe undertakes as he seeks to make an NES game based on his childhood vision.

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